You’d never know it by the millions of copies that Guitar Hero sells on an annual basis, but just a few years ago rhythm and music games such as Frequency, Amplitude, and Vib Ribbon were part of a ...
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It's been a wild ride for Audiosurf's wild ride: the game, which allows players to race along tracks generated from their MP3 libraries, was a finalist in the Independent Game Festival before becoming ...
Audiosurf 2, the long overdue follow-up to Dylan Fitterer's 2008 indie hit, will launch today, October 2nd, on Steam Early Access. Fitterer himself made the announcement via Twitter. The original game ...
Audiosurf 2, the sequel to Dylan Fitterer's procedurally generated rhythm game, will launch on Steam Early Access in September, according to the game's official site. The title received a trailer in ...
Audiosurf captures how a song feels, not just how it feels. it captures the the mood, the pace, the style. Audiosurf isn’t just a game; it’s music for deaf people. You’ve probably heard of Audiosurf ...
As promised in August, Audiosurf, formerly known as Audiosurf Air, is now available in beta form. The sequel has been released through Steam Early Access; it's a little bit late, having been expected ...
Audiosurf, the abstract racer that allowed you to ride atop the crest of a bassline as if it were a physical wave made of noise, finally has a finished sequel. The concept remains the same: plug a ...
PC rhythm-action game Audiosurf is set to be released on Steam this Friday, 15th February, with the music from The Orange Box included for playing along to. The game will cost USD 9.95, with a 10 ...
Like many of its Indie brethren, Audiosurf appears not unlike a student project at a glance. Everything from its visual style to its core gameplay – and especially the elegant simplicity with which it ...
The ribbon of road ahead bucks and snarls, blocks and spikes cascading towards me, pulsing and bristling with internal energy. I do my best to capture the former and avoid the latter, diving between ...
The ribbon of road ahead bucks and snarls, blocks and spikes cascading towards me, pulsing and bristling with internal energy. I do my best to capture the former and avoid the latter, diving between ...