Bowling is a fun way to spend your time in real life, and software from the likes of Nintendo has proven that bowling can be a fun and intuitive way to spend your virtual time, too. But while bowling ...
The game is fully controlled by the Sixaxis, with a simulated bowling swing. Not sure how comfy the Sixaxis will fit in that manner, but whatever. There's a trophy room where you can view all your ...
MTV ninja Stephen Totilo infiltrated the tooth-decaying sugar-fluff of Sony Gamers' Day and shoved his mic into High Velocity Bowling developer Scott Rohde's face, asking him the tough question: Dude, ...